- 19 Jan, 2019 1 commit
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Matteo De Carlo authored
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- 07 Jan, 2019 15 commits
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Rémi Verschelde authored
Release freeze is now active, only major bug fixes will be considered.
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Rémi Verschelde authored
Misc fixes to source strings.
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Rémi Verschelde authored
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Rémi Verschelde authored
Move scrolls in the StateMachine editor inside the panel
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Rémi Verschelde authored
Fix state machine scroll
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Rémi Verschelde authored
Update Bullet physics to commit 126b676
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Juan Linietsky authored
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Oussama authored
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clayjohn authored
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Rémi Verschelde authored
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Rémi Verschelde authored
makerst.py refactor.
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Rémi Verschelde authored
Thanks @PJB3005
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Rémi Verschelde authored
Add process_mode property to Camera2D
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Rémi Verschelde authored
Add missing documentation for @GDScript
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Michael Alexsander Silva Dias authored
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- 06 Jan, 2019 8 commits
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Rémi Verschelde authored
Fix font kerning
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Timo Schwarzer authored
This allows the user to choose if the camera should update in _process or _physics_process.
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Guilherme Felipe authored
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Timo Schwarzer authored
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Rémi Verschelde authored
Improve documentation of Control.
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Rémi Verschelde authored
Fix jumping when scrolling down fast with smooth scroll enabled
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Timo Schwarzer authored
Fixes #24773
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Rémi Verschelde authored
Fix code completion on nodes in current scene
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- 05 Jan, 2019 9 commits
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Timo Schwarzer authored
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Rémi Verschelde authored
Change blend equations for GLES2 canvasitems
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Rémi Verschelde authored
Fix text edit wrapping beyond control size, issue 23896
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Paulb23 authored
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Daeil Kim authored
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Rémi Verschelde authored
Removed duplicated code in animation_track_editor.cpp
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Rémi Verschelde authored
Fixed out of bounds axis name access
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volzhs authored
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Wilson E. Alvarez authored
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- 04 Jan, 2019 7 commits
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Dawid Wdowiak authored
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Hein-Pieter van Braam authored
String[size()] should return a default constructed CharType
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Rémi Verschelde authored
Revert "Fix blend tree generating wrong node names"
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Rémi Verschelde authored
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Rémi Verschelde authored
Fix segfault when trying to autocomplete in inner classes
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Rémi Verschelde authored
Fix viewport not updating with make_current() for Camera2D
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Hein-Pieter van Braam authored
As per the C++ standard 21.3.4.1 for std::string: Returns: If pos < size(), returns data()[pos]. Otherwise, if pos == size(), the const version returns charT(). Otherwise, the behavior is undefined. Since the behavior is undefined Godot now does the same thing for const and non-const versions of operator[]. This fixes #21242 and fixes #22221.
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