1. 19 Apr, 2019 2 commits
    • Matteo De Carlo's avatar
      Merge branch 'dev/ci' into 'dev/common' · 5f9dfc16
      Matteo De Carlo authored
      CI build tools
      See merge request TheExperienceArchitects/Marte/marte-engine!3
    • Matteo De Carlo's avatar
      ci building tools · cc4350bf
      Matteo De Carlo authored
      We are now making build tools from the ci.
      We discarded the debug builds because they were too big for the gitlab artifact system.
      Builing windows tools with mingw fails, so tools are built only for linux.
      Made python script unbuffered so we can see the output of the program live in the CI.
  2. 31 Mar, 2019 2 commits
  3. 16 Mar, 2019 1 commit
  4. 13 Mar, 2019 2 commits
    • Rémi Verschelde's avatar
      Bump version to 3.1-stable \o/ · 320f49f2
      Rémi Verschelde authored
      Congratulations to everyone in the Godot community for this awesome new
      release, culmination of more than one year of development from close to
      500 contributors!
      Thanks to all involved, whether you contributed code, documentation,
      bug reports, translations, community support or donations. You all
      played a role in bringing better free and open source game development
      tools to the world!
      Godot 3.1 includes more than 7000 commits made since the 3.0 release in
      January 2018, 3000 Pull Requests have been merged, and 3000 issues have
      been fixed!
      This release makes the 3.x branch more stable and powerful, and makes
      it a very mature game development tool for both 2D and 3D.
      Now feature development can restart towards 3.2 and 4.0!
    • Rémi Verschelde's avatar
      Add some more features to changelog · e4a09a8f
      Rémi Verschelde authored
  5. 12 Mar, 2019 14 commits
  6. 11 Mar, 2019 19 commits