Unverified Commit bc3c6338 authored by Rémi Verschelde's avatar Rémi Verschelde Committed by GitHub
Browse files

Merge pull request #26928 from akien-mga/gles2-texture2DLod-ext-check

GLES2: Ensure extension checks for texture2DLod
parents d9235be5 f5f565e3
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+0 −23
Original line number Diff line number Diff line
@@ -220,29 +220,6 @@ VERTEX_SHADER_CODE
/* clang-format off */
[fragment]

#ifndef USE_GLES_OVER_GL

#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif

#endif

#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
#endif


#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif




#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
+2 −7
Original line number Diff line number Diff line
@@ -26,14 +26,12 @@ void main() {
[fragment]

#ifndef USE_GLES_OVER_GL

#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif

#endif
#endif // !USE_GLES_OVER_GL

#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
@@ -44,8 +42,6 @@ void main() {
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif



#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
@@ -58,8 +54,7 @@ precision highp int;
precision mediump float;
precision mediump int;
#endif

#endif
#endif // USE_GLES_OVER_GL

#ifdef USE_SOURCE_PANORAMA
uniform sampler2D source_panorama; //texunit:0
+2 −8
Original line number Diff line number Diff line
@@ -16,7 +16,6 @@ precision highp int;

#define M_PI 3.14159265359


//
// attributes
//
@@ -676,14 +675,12 @@ VERTEX_SHADER_CODE
[fragment]

#ifndef USE_GLES_OVER_GL

#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif

#endif
#endif // !USE_GLES_OVER_GL

#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
@@ -694,9 +691,6 @@ VERTEX_SHADER_CODE
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif




#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
@@ -709,7 +703,7 @@ precision highp int;
precision mediump float;
precision mediump int;
#endif
#endif
#endif // USE_GLES_OVER_GL

#include "stdlib.glsl"

+16 −0
Original line number Diff line number Diff line
#ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
#endif // !USE_GLES_OVER_GL

#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
#endif

#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif

vec2 select2(vec2 a, vec2 b, bvec2 c) {
	vec2 ret;