Loading drivers/gles2/shaders/canvas.glsl +0 −23 Original line number Diff line number Diff line Loading @@ -220,29 +220,6 @@ VERTEX_SHADER_CODE /* clang-format off */ [fragment] #ifndef USE_GLES_OVER_GL #ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) #endif #endif #ifdef GL_ARB_shader_texture_lod #extension GL_ARB_shader_texture_lod : enable #endif #if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) #define texture2DLod(img, coord, lod) texture2D(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) #endif #ifdef USE_GLES_OVER_GL #define lowp #define mediump Loading drivers/gles2/shaders/cubemap_filter.glsl +2 −7 Original line number Diff line number Diff line Loading @@ -26,14 +26,12 @@ void main() { [fragment] #ifndef USE_GLES_OVER_GL #ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) #endif #endif #endif // !USE_GLES_OVER_GL #ifdef GL_ARB_shader_texture_lod #extension GL_ARB_shader_texture_lod : enable Loading @@ -44,8 +42,6 @@ void main() { #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) #endif #ifdef USE_GLES_OVER_GL #define lowp #define mediump Loading @@ -58,8 +54,7 @@ precision highp int; precision mediump float; precision mediump int; #endif #endif #endif // USE_GLES_OVER_GL #ifdef USE_SOURCE_PANORAMA uniform sampler2D source_panorama; //texunit:0 Loading drivers/gles2/shaders/scene.glsl +2 −8 Original line number Diff line number Diff line Loading @@ -16,7 +16,6 @@ precision highp int; #define M_PI 3.14159265359 // // attributes // Loading Loading @@ -676,14 +675,12 @@ VERTEX_SHADER_CODE [fragment] #ifndef USE_GLES_OVER_GL #ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) #endif #endif #endif // !USE_GLES_OVER_GL #ifdef GL_ARB_shader_texture_lod #extension GL_ARB_shader_texture_lod : enable Loading @@ -694,9 +691,6 @@ VERTEX_SHADER_CODE #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) #endif #ifdef USE_GLES_OVER_GL #define lowp #define mediump Loading @@ -709,7 +703,7 @@ precision highp int; precision mediump float; precision mediump int; #endif #endif #endif // USE_GLES_OVER_GL #include "stdlib.glsl" Loading drivers/gles2/shaders/stdlib.glsl +16 −0 Original line number Diff line number Diff line #ifndef USE_GLES_OVER_GL #ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) #endif #endif // !USE_GLES_OVER_GL #ifdef GL_ARB_shader_texture_lod #extension GL_ARB_shader_texture_lod : enable #endif #if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) #define texture2DLod(img, coord, lod) texture2D(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) #endif vec2 select2(vec2 a, vec2 b, bvec2 c) { vec2 ret; Loading Loading
drivers/gles2/shaders/canvas.glsl +0 −23 Original line number Diff line number Diff line Loading @@ -220,29 +220,6 @@ VERTEX_SHADER_CODE /* clang-format off */ [fragment] #ifndef USE_GLES_OVER_GL #ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) #endif #endif #ifdef GL_ARB_shader_texture_lod #extension GL_ARB_shader_texture_lod : enable #endif #if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) #define texture2DLod(img, coord, lod) texture2D(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) #endif #ifdef USE_GLES_OVER_GL #define lowp #define mediump Loading
drivers/gles2/shaders/cubemap_filter.glsl +2 −7 Original line number Diff line number Diff line Loading @@ -26,14 +26,12 @@ void main() { [fragment] #ifndef USE_GLES_OVER_GL #ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) #endif #endif #endif // !USE_GLES_OVER_GL #ifdef GL_ARB_shader_texture_lod #extension GL_ARB_shader_texture_lod : enable Loading @@ -44,8 +42,6 @@ void main() { #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) #endif #ifdef USE_GLES_OVER_GL #define lowp #define mediump Loading @@ -58,8 +54,7 @@ precision highp int; precision mediump float; precision mediump int; #endif #endif #endif // USE_GLES_OVER_GL #ifdef USE_SOURCE_PANORAMA uniform sampler2D source_panorama; //texunit:0 Loading
drivers/gles2/shaders/scene.glsl +2 −8 Original line number Diff line number Diff line Loading @@ -16,7 +16,6 @@ precision highp int; #define M_PI 3.14159265359 // // attributes // Loading Loading @@ -676,14 +675,12 @@ VERTEX_SHADER_CODE [fragment] #ifndef USE_GLES_OVER_GL #ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) #endif #endif #endif // !USE_GLES_OVER_GL #ifdef GL_ARB_shader_texture_lod #extension GL_ARB_shader_texture_lod : enable Loading @@ -694,9 +691,6 @@ VERTEX_SHADER_CODE #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) #endif #ifdef USE_GLES_OVER_GL #define lowp #define mediump Loading @@ -709,7 +703,7 @@ precision highp int; precision mediump float; precision mediump int; #endif #endif #endif // USE_GLES_OVER_GL #include "stdlib.glsl" Loading
drivers/gles2/shaders/stdlib.glsl +16 −0 Original line number Diff line number Diff line #ifndef USE_GLES_OVER_GL #ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) #endif #endif // !USE_GLES_OVER_GL #ifdef GL_ARB_shader_texture_lod #extension GL_ARB_shader_texture_lod : enable #endif #if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) #define texture2DLod(img, coord, lod) texture2D(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) #endif vec2 select2(vec2 a, vec2 b, bvec2 c) { vec2 ret; Loading