Commit a485d862 authored by Rémi Verschelde's avatar Rémi Verschelde

doc: Sync classref with current source

parent fcbe50be
<?xml version="1.0" encoding="UTF-8" ?>
<class name="@GDScript" category="Core" version="3.1">
<class name="@GDScript" category="Core" version="3.1.1">
<brief_description>
Built-in GDScript functions.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="@GlobalScope" category="Core" version="3.1">
<class name="@GlobalScope" category="Core" version="3.1.1">
<brief_description>
Global scope constants and variables.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="@NativeScript" category="Core" version="3.1">
<class name="@NativeScript" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="@VisualScript" category="Core" version="3.1">
<class name="@VisualScript" category="Core" version="3.1.1">
<brief_description>
Built-in visual script functions.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AABB" category="Built-In Types" version="3.1">
<class name="AABB" category="Built-In Types" version="3.1.1">
<brief_description>
Axis-Aligned Bounding Box.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.1">
<class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.1.1">
<brief_description>
Anchor point in AR Space.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRCamera" inherits="Camera" category="Core" version="3.1">
<class name="ARVRCamera" inherits="Camera" category="Core" version="3.1.1">
<brief_description>
A camera node with a few overrules for AR/VR applied, such as location tracking.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRController" inherits="Spatial" category="Core" version="3.1">
<class name="ARVRController" inherits="Spatial" category="Core" version="3.1.1">
<brief_description>
A spatial node representing a spatially tracked controller.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRInterface" inherits="Reference" category="Core" version="3.1">
<class name="ARVRInterface" inherits="Reference" category="Core" version="3.1.1">
<brief_description>
Base class for ARVR interface implementation.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.1">
<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.1.1">
<brief_description>
Our origin point in AR/VR.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.1">
<class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.1.1">
<brief_description>
A tracked object
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRServer" inherits="Object" category="Core" version="3.1">
<class name="ARVRServer" inherits="Object" category="Core" version="3.1.1">
<brief_description>
This is our AR/VR Server.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AStar" inherits="Reference" category="Core" version="3.1">
<class name="AStar" inherits="Reference" category="Core" version="3.1.1">
<brief_description>
AStar class representation that uses vectors as edges.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AcceptDialog" inherits="WindowDialog" category="Core" version="3.1">
<class name="AcceptDialog" inherits="WindowDialog" category="Core" version="3.1.1">
<brief_description>
Base dialog for user notification.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.1">
<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.1.1">
<brief_description>
Sprite node that can use multiple textures for animation.
</brief_description>
......@@ -21,6 +21,8 @@
</return>
<argument index="0" name="anim" type="String" default="&quot;&quot;">
</argument>
<argument index="1" name="backwards" type="bool" default="false">
</argument>
<description>
Play the animation set in parameter. If no parameter is provided, the current animation is played. Property [code]backwards[/code] plays the animation in reverse if set to [code]true[/code].
</description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.1">
<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.1.1">
<brief_description>
2D sprite node in 3D world, that can use multiple 2D textures for animation.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedTexture" inherits="Texture" category="Core" version="3.1">
<class name="AnimatedTexture" inherits="Texture" category="Core" version="3.1.1">
<brief_description>
Proxy texture for simple frame-based animations.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Animation" inherits="Resource" category="Core" version="3.1">
<class name="Animation" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
Contains data used to animate everything in the engine.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNode" inherits="Resource" category="Core" version="3.1">
<class name="AnimationNode" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
Base resource for [AnimationTree] nodes.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAdd2" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeAdd2" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAdd3" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeAdd3" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAnimation" inherits="AnimationRootNode" category="Core" version="3.1">
<class name="AnimationNodeAnimation" inherits="AnimationRootNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlend2" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeBlend2" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlend3" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeBlend3" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" category="Core" version="3.1">
<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.1">
<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" category="Core" version="3.1">
<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeOneShot" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeOneShot" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeOutput" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeOutput" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.1">
<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.1">
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachineTransition" inherits="Resource" category="Core" version="3.1">
<class name="AnimationNodeStateMachineTransition" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTimeScale" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeTimeScale" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTimeSeek" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeTimeSeek" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTransition" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationNodeTransition" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationPlayer" inherits="Node" category="Core" version="3.1">
<class name="AnimationPlayer" inherits="Node" category="Core" version="3.1.1">
<brief_description>
Container and player of [Animation] resources.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationRootNode" inherits="AnimationNode" category="Core" version="3.1">
<class name="AnimationRootNode" inherits="AnimationNode" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTrackEditPlugin" inherits="Reference" category="Core" version="3.1">
<class name="AnimationTrackEditPlugin" inherits="Reference" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTree" inherits="Node" category="Core" version="3.1">
<class name="AnimationTree" inherits="Node" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.1">
<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.1.1">
<brief_description>
Animation Player that uses a node graph for blending Animations.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area" inherits="CollisionObject" category="Core" version="3.1">
<class name="Area" inherits="CollisionObject" category="Core" version="3.1.1">
<brief_description>
General purpose area node for detection and 3D physics influence.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area2D" inherits="CollisionObject2D" category="Core" version="3.1">
<class name="Area2D" inherits="CollisionObject2D" category="Core" version="3.1.1">
<brief_description>
2D area for detection and 2D physics influence.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Array" category="Built-In Types" version="3.1">
<class name="Array" category="Built-In Types" version="3.1.1">
<brief_description>
Generic array datatype.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.1">
<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.1.1">
<brief_description>
</brief_description>
<description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AtlasTexture" inherits="Texture" category="Core" version="3.1">
<class name="AtlasTexture" inherits="Texture" category="Core" version="3.1.1">
<brief_description>
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioBusLayout" inherits="Resource" category="Core" version="3.1">
<class name="AudioBusLayout" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
Stores information about the audiobusses.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffect" inherits="Resource" category="Core" version="3.1">
<class name="AudioEffect" inherits="Resource" category="Core" version="3.1.1">
<brief_description>
Audio Effect For Audio.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectAmplify" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectAmplify" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a Amplify audio effect to an Audio bus.
Increases or decreases the volume of the selected audio bus.
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core" version="3.1.1">
<brief_description>
Adds a band limit filter to the Audio Bus.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1">
<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1.1">
<brief_description>
Adds a band pass filter to the Audio Bus.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a chorus audio effect.
</brief_description>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectCompressor" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectCompressor" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a Compressor audio effect to an Audio bus.
Reduces sounds that exceed a certain threshold level, smooths out the dynamics and increases the overall volume.
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Adds a Distortion audio effect to an Audio bus.
Modify the sound to make it dirty.
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.1">
<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.1.1">
<brief_description>
Base class for audio equalizers. Gives you control over frequencies.
Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ10" inherits="AudioEffectEQ" category="Core" version="3.1">
<class name="AudioEffectEQ10" inherits="AudioEffectEQ" category="Core" version="3.1.1">
<brief_description>
Adds a 10-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 31 Hz to 16000 Hz.
Each frequency can be modulated between -60/+24 dB.
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ21" inherits="AudioEffectEQ" category="Core" version="3.1">
<class name="AudioEffectEQ21" inherits="AudioEffectEQ" category="Core" version="3.1.1">
<brief_description>
Adds a 21-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 22 Hz to 22000 Hz.
Each frequency can be modulated between -60/+24 dB.
......
<?xml version="1.0" encoding="UTF-8" ?>
<class