Commit 764671d2 authored by Rémi Verschelde's avatar Rémi Verschelde
Browse files

Revert "GLES2: Ensure extension checks for texture2DLod"

This reverts commit f5f565e3.
parent 4cdb2d05
Loading
Loading
Loading
Loading
+23 −0
Original line number Diff line number Diff line
@@ -220,6 +220,29 @@ VERTEX_SHADER_CODE
/* clang-format off */
[fragment]

#ifndef USE_GLES_OVER_GL

#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif

#endif

#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
#endif


#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif




#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
+7 −2
Original line number Diff line number Diff line
@@ -26,12 +26,14 @@ void main() {
[fragment]

#ifndef USE_GLES_OVER_GL

#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
#endif // !USE_GLES_OVER_GL

#endif

#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
@@ -42,6 +44,8 @@ void main() {
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif



#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
@@ -54,7 +58,8 @@ precision highp int;
precision mediump float;
precision mediump int;
#endif
#endif // USE_GLES_OVER_GL

#endif

#ifdef USE_SOURCE_PANORAMA
uniform sampler2D source_panorama; //texunit:0
+8 −2
Original line number Diff line number Diff line
@@ -16,6 +16,7 @@ precision highp int;

#define M_PI 3.14159265359


//
// attributes
//
@@ -675,12 +676,14 @@ VERTEX_SHADER_CODE
[fragment]

#ifndef USE_GLES_OVER_GL

#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
#endif // !USE_GLES_OVER_GL

#endif

#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
@@ -691,6 +694,9 @@ VERTEX_SHADER_CODE
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif




#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
@@ -703,7 +709,7 @@ precision highp int;
precision mediump float;
precision mediump int;
#endif
#endif // USE_GLES_OVER_GL
#endif

#include "stdlib.glsl"

+0 −16
Original line number Diff line number Diff line
#ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
#endif // !USE_GLES_OVER_GL

#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
#endif

#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif

vec2 select2(vec2 a, vec2 b, bvec2 c) {
	vec2 ret;