Commit 0eb61c31 authored by Juan Linietsky's avatar Juan Linietsky
Browse files

Undo #25557 (was not right anyway), fixes #26258

parent 7b67c585
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+2 −7
Original line number Diff line number Diff line
@@ -2349,10 +2349,6 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
		state.used_screen_texture = true;
	}

	if (p_material->shader->spatial.uses_depth_texture) {
		state.used_depth_texture = true;
	}

	if (p_depth_pass) {

		if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) || p_material->shader->spatial.depth_draw_mode == RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_NEVER || p_material->shader->spatial.no_depth_test)
@@ -3169,7 +3165,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p
	current_material_index = 0;
	state.used_sss = false;
	state.used_screen_texture = false;
	state.used_depth_texture = false;

	//fill list

	for (int i = 0; i < p_cull_count; i++) {
@@ -3634,7 +3630,6 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p

	if (storage->frame.current_rt->buffers.active) {
		//transfer to effect buffer if using buffers, also resolve MSAA
		glReadBuffer(GL_COLOR_ATTACHMENT0);
		glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo);
		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, storage->frame.current_rt->effects.mip_maps[0].sizes[0].fbo);
		glBlitFramebuffer(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
@@ -4191,7 +4186,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const

		glColorMask(1, 1, 1, 1);

		if (state.used_contact_shadows || state.used_depth_texture) {
		if (state.used_contact_shadows) {

			glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo);
			glReadBuffer(GL_COLOR_ATTACHMENT0);
+1 −1
Original line number Diff line number Diff line
@@ -204,7 +204,7 @@ public:
		bool cull_disabled;
		bool used_sss;
		bool used_screen_texture;
		bool used_depth_texture;

		bool used_depth_prepass;
		bool used_depth_prepass_and_resolved;