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  • Daniel Rakos's avatar
    Fixed TextureArray and Texture3D issues · 582f62c2
    Daniel Rakos authored
    - Texture arrays and 3D textures weren't working previously due to an
      incorrect number of calls to glTexImage3D with incorrect level parameters.
      This change fixes that.
    - Fixed the incorrect calculation of the byte size of layered textures.
    - Added the layer count to the debugger info when viewing video memory usage.
    582f62c2